Please Note: use of the PDF version of this file is recommended. While every effort has been made to keep the text and graphics contents of both files identical (apart from page numbering which is irrelevant to the HTML version), there are differences in layout and the PDF is prettier and MUCH easier to print! |
This is the multiple-file HTML version of this game, and its use is recommended if your computer has speed or memory limitations or a slow internet connection, or if you are using Apple's Safari browser under OS X. If these aren't problems for you, you might find the single file version more convenient. It is divided into four sections - this file, which contains copyright information and an index to all of the images used, a worldbook describing the game setting, the Forgotten Futures rules modified for dragon characters, and some adventures and other information for game referees. ~ Worldbook ~ Rules ~ Adventures ~ The Death of Bon Agornin The Biology of Dragons Tiamath Out and About in Tiamath Society Religion The Yarge The Rules of the Game Adventures The Tenant of Copper Caverns The Crimson Claw Assurance Society Amazing Things Every Dragonet Should Know Epilogue: Past, Present, and Future End Notes ~ Worldbook ~ Rules ~ Adventures ~ |
Don't believe everything you read... This is an authorised derivative work based on the novel Tooth and Claw by Jo Walton, and on its unfinished sequel Those Who Favor Fire. Its content has been approved by her, but nothing in it, other than direct quotes from the original texts, should be considered to be definite canon for this setting. Background details have been invented in areas where they were felt to be needed, and simplified to make the gaming aspects easier to handle. The only definitive sources for this world are the above works, and it's possible that any future works by Jo Walton that use this setting may contradict the game. |
Contents |
Many contributors have been involved in the various releases of Forgotten Futures over the last fifteen years and it's well-nigh impossible to name all of them. For this version in particular thanks go especially to Jo Walton for having had confidence in me to do justice to her work, to Sue Mason for allowing me to use so much of her art, to various play-testers at Dragonmeet 2007 and on line, and to those who have contributed to discussion of the setting, rules rewrite, etc. via Livejournal, Steve Jackson Games discussion groups, the uk.games.roleplay newsgroup, and other sites. There are too many to name, and I would hate to leave anyone out, so please accept the thought for the deed.
The biblical texts quoted in the first adventure, which are not credited there, are excerpts from Tooth and Claw.
At a very late stage in designing this game I learned of the existence of another RPG entitled Tooth and Claw, by Jared A. Sorensen and published by Memento Mori Theatricks, in which the characters are dinosaurs. There is no connection between these games other than title. For more details see his web store
Some confusion has recently arisen over permitted use of the Forgotten Futures rules, and in particular of edited versions adapted by others for their own purposes. Briefly, Forgotten Futures is covered by all national and international copyright laws. To protect its copyright and avoid unnecessary confusion there must be certain restrictions on its use.
In everything that follows the terms "publish" and "distribute" include putting files onto web sites, posting material to newsgroups, bulletin boards, communities, or publication in print or on disk etc., regardless of whether this is done free of charge or for profit.
Shareware license terms: you may copy the files as they were originally released and distribute them as you like, provided that no charge is made and that all information needed to register the game etc. is included. If possible link back to my sites, rather than moving this material to your own site, in case it becomes necessary for me to make corrections after I have put this material on line.
In legal terms, these documents are covered by the Creative Commons Attribution-No Derivative Works License, with the following exceptions:
Contents |
Art for this collection has been drawn by Sue Mason or Marcus L. Rowland, or found as clip-art on line and often manipulated considerably. Most of the clip-art used can be found at dozens of different sites, and it has been impossible to determine original sources in most cases. If any of this material has not in fact been released for royalty-free use please let me know. With the exception of clip art and other royalty-free material all of the artwork in this collection remains in copyright, and may not be reproduced separately without the permission of the individual artist.
Contents |
One of the first Crowns struck - note the wear and scuff-marks from nightly contact with scales. It depicts the Majestic Thidris, creator of the modern Draconic currency. This rare example sold for 75 Crowns. More copper was permitted in early Crowns, hence the reddish metal. | A Crown from the Twin Majestics period, possibly the shortest-lived and least popular government in the history of Tiamath, notable for several tax "reforms" that almost ruined the economy. Yarge collectors would pay 3-5 Crowns for a coin in mint condition, but the light wear shown reduces the value considerably. | A recent Crown, no more than 300-400 years old. As is often the case, the dragon depicted isn't a Majestic; a popular actor modelled for the mint's artists since the position was vacant. Collectors describe such coins as "impostor Crowns," and will rarely pay more than face value. |
~ Worldbook ~ Rules ~ Adventures ~
~ Single-File Version ~ Contents ~